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Ricardo P.

Audio Designer at Halfbrick

Ricardo P. is an experienced audio designer and sound artist with a diverse background in game audio, sound design, and music composition. Currently employed at Halfbrick since August 2020, Ricardo previously worked as a sound artist at Eclectic Sound and as a freelance audio engineer from June 2011 to January 2020. Notable contributions include serving as a game audio engineer and composer at Chaos Theory Games and designing sound and composing music for over 700 projects, including TV commercials and documentaries while at Miranda y Tobar. Academic qualifications include a diploma in Audio Implementation on Wwise from the School of Video Game Audio and a degree in Sound Engineering from DuocUC, supplemented by further training in Unity3d Audio Reel.

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Halfbrick

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Founded in Australia in 2001, Halfbrick has been on the forefront of the Australian game development industry for many years. After many years of developing licensed titles for platforms such as GBA, DS and PSP, Halfbrick started expanding its portfolio with a range of independently released games for downloadable platforms. With the success of Fruit Ninja and Jetpack Joyride for mobile, Halfbrick has catapulted to become one of the most well-known developers in the world, proving that a little dev down under has what it takes to make a big splash on the global stage. With an awesome team of over 100 of the best people in the business, Halfbrick Studios values its people and strives to provide a creative, rewarding environment where we can pursue our passion for creating great games!


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