Halfbrick
Samantha Turner is an experienced Lead Gameplay Programmer at Halfbrick since September 2014, specializing in the Fruit Ninja franchise. Significant achievements include porting Fruit Ninja to Unity, developing data-driven systems, and mentoring junior developers. Samantha played a crucial role in enhancing gameplay and operational capabilities for both Fruit Ninja and Fruit Ninja 2, utilizing tools such as BigQuery, Tableau, and Firebase. Prior experience includes roles as a Junior Gameplay Programmer at Trickstar Games, where Samantha created Unity editor extensions and implemented game logic, and as a Software Developer at Constraint Technologies International, developing mobile apps. Samantha holds a Bachelor of Information Technology and Systems from Monash University, completed in 2014.
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Halfbrick
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Founded in Australia in 2001, Halfbrick has been on the forefront of the Australian game development industry for many years. After many years of developing licensed titles for platforms such as GBA, DS and PSP, Halfbrick started expanding its portfolio with a range of independently released games for downloadable platforms. With the success of Fruit Ninja and Jetpack Joyride for mobile, Halfbrick has catapulted to become one of the most well-known developers in the world, proving that a little dev down under has what it takes to make a big splash on the global stage. With an awesome team of over 100 of the best people in the business, Halfbrick Studios values its people and strives to provide a creative, rewarding environment where we can pursue our passion for creating great games!