KIXEYE
Neil Petrick is an experienced game developer with a diverse background in full-stack programming, technical leadership, and game design. Currently serving as Executive Producer and Senior Staff Engineer at KIXEYE since August 2016, Neil has expertise in C++ and Actionscript for game development. Previously, as a Technical Director, Neil led teams in software engineering initiatives. Instructional experience includes teaching Game Engine Programming and related courses at The Art Institutes from January to August 2016. Neil's background includes software engineering roles at Hellbent Games, where several Lego games were shipped, as well as positions at Nerd Corps Entertainment and Aha! Studios focusing on Flash game development. Neil holds a diploma in Visual Game Programming from The Art Institute of Vancouver, where recognition for service was awarded.
This person is not in any teams
This person is not in any offices
KIXEYE
1 followers
Founded in 2009, KIXEYE is consistently redefining the intersection of fidelity and accessibility by creating innovative experiences for competitive gamers. KIXEYE pioneered the much emulated Massively Multiplayer Online Real Time Strategy genre and have spent the last several years perfecting it.