Klang Games
Jeremias Meister is a seasoned Lead Technical Artist with extensive experience in tool development, content creation, and pipeline management. Currently at Klang Games since June 2021, Jeremias specializes in building animation pipelines for Maya, custom Houdini workflows, and Blender tools. Prior experience includes a role as a Technical Artist at ICAROS GmbH, where Jeremias focused on shader development and modular race track pipelines, as well as a Game Artist role that encompassed character art, animation, and environment design. In addition to technical expertise, Jeremias has demonstrated leadership as an Art Lead, managing and coordinating tasks for fellow artists. Educational credentials include a SAE Diploma in Game Art from SAE Institute Stuttgart, complemented by various roles in freelance and team settings throughout the gaming and art sectors.
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