Liquid Development
Alexandria Kaiser is a skilled 3D Artist currently employed at Liquid Development since May 2022, focusing on armor creation and integration for Halo Infinite Multiplayer. In addition to this role, Alexandria has been working as a freelance artist at Kaiser Studios LLC since May 2019 and served as a Game Artist Generalist at Ti Training from September 2016 to May 2019. Alexandria holds a Bachelor's Degree in Video Game Art from Rocky Mountain College of Art + Design, completed in 2016, and participated in a study abroad program at Studio Arts College International in 2015, focusing on Oil Painting and Renaissance Art.
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Liquid Development
At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.