Liquid Development
Amanda Cohen is a skilled 3D Artist currently employed at Liquid Development since August 2023, contributing to the project Fallout Shelter. Previously, Amanda served as a 3D Environment Artist at an indie game studio from January 2021 to August 2023, where responsibilities included creating environment assets such as plants, nests, termite mounds, crystals, and carcasses. Amanda holds a Bachelor of Arts degree in Game and Interactive Media Design from Uppsala University, having attended from August 2017 to August 2021, and has also pursued studies at the University of California, Santa Cruz, and the University of North Texas.
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Liquid Development
At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.