Brandon Smith

Contract 3d Artist at Liquid Development

Brandon Smith is a skilled 3D Artist with extensive experience in the field, currently serving at Baron Services since July 2012 and as a Contract 3D Artist at Liquid Development since November 2011. Previous roles include 3D Modeler at Aegis Technologies, where Brandon led the creation of high-detailed models for proprietary software, and Lead 3D Modeler at QinetiQ Westar Aerospace & Defense, focusing on designing 3D environments for emergency response teams. Brandon holds a degree in Computer Animation Design and Imaging from Virginia College at Huntsville, Alabama, earned between 2000 and 2002.

Location

Huntsville, United States

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Liquid Development

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.


Headquarters

United States

Employees

51-200

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