JB

Jason Baskett

Animation Director at Liquid Development

Jason Baskett has over 20 years of experience in the animation industry. Jason started their career at Denny Christenson & Associates in 1994 as a 3D artist. Jason then joined Cyan, Inc. in 1995, where they worked as a World Construction Artist, focusing on 3D modeling, texturing, scene construction, lighting, camera placement, rendering, and post-production compositing. In 1997, Baskett moved to Cyan Worlds, Inc., where they took on roles such as CG Lead/Animator and Animation Lead, specializing in 3D modeling, texturing, rigging, and animation of real-time levels, avatars, characters, and assets. Jason also conducted research and development on animation rigs and systems. In 2003, Baskett transitioned to Liquid Development, where they worked as an Art Manager - Animation and Animation Director. Their responsibilities included overseeing animation, rigging, and art management for various projects, managing a team of animators, critiquing their work, delivering work-in-progress updates and final assets to clients, and ensuring smooth communication throughout production.

From 1990 to 1995, Jason Baskett attended Washington State University. During this time, they pursued a field of study in Architecture with minors in Fine Arts and Animation. No information regarding obtaining a degree is provided.

Location

Mead, United States

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Liquid Development

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.


Headquarters

United States

Employees

51-200

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