Liquid Development
Jason Newkirk is a seasoned professional in the video game industry, currently serving as a Senior Character Artist at Pipeworks since September 2020, focusing on character modeling, texturing, and rigging. With a career that spans over two decades, Jason has held various roles, including Animator at Liquid Development and Senior 3D Artist at Everi Holdings Inc., contributing to titles such as "Moneyball" and "FortuneTime." Notable freelance work includes creating the Jebediah character for the Facebook app "Rival Peak" and custom character rigging for "Spies in Disguise" at Denali Publishing LLC. Previous experience also encompasses senior positions at IGT and Disney Interactive Studios, where Jason worked on acclaimed titles like "Epic Mickey" and "Toy Story 3." Jason holds a degree in Computer Animation from The Art Institutes.
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Liquid Development
At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.