Liquid Development
Josh Bennett is an experienced 3D artist and art manager with a comprehensive background in game art and design. Currently serving as the Art Manager and Lead 3D Artist at Liquid Development since October 2019, Josh combines creative leadership with hands-on expertise. Prior roles include freelancing as a 3D Artist from September 2015 to October 2019 and various projects that involved intricate modeling and texturing. Educational qualifications include a Bachelor of Fine Arts in Game Art and Design from The Art Institute of Portland and an Associate of Applied Science in Computer Game Development from Mount Hood Community College.
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Liquid Development
At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.