Josh Sturgis

Senior Art Director at Liquid Development

Josh Sturgis has an extensive work experience in the field of art and design. Josh started their career as a 3D artist at Buzz Monkey Software in 2006 and later held roles as a lead artist and art director at the same company. In 2012, they joined Zynga as a lead artist and then moved on to become a senior art director at Liquid Development in 2013.

Josh Sturgis started their education in 2003 at The Art Institutes, where they pursued a BA in Game Art and Design. Josh completed their studies in 2006. Afterwards, they attended Mt. Hood Community College to obtain an Associates Degree, although the start and end years are not provided in the information. Later on, they returned to The Art Institutes to earn another degree, this time a Bachelors Degree in Game Art and Design. The specific time frame for this second degree is unknown.

Location

Scappoose, United States

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Liquid Development

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.


Headquarters

United States

Employees

51-200

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