Kevin Atkins

2d & 3d Artist at Liquid Development

Kevin Atkins is an accomplished senior 3D Generalist with extensive experience in the gaming industry, currently working at Deep Sky since August 2019. Over a long and diverse career, Kevin has contributed to various high-profile projects as both a 2D and 3D artist at Liquid Development, where significant roles included Lead Artist for Tron: Evolution and Lead Environment Artist for Kinect Adventures. Other notable positions include character modeling for Rockstar Games and environment artistry for titles like Batman Arkham Origins and Halo 4. Kevin's expertise extends across multiple software platforms, including Maya, 3DS Max, and ZBrush, with a solid educational background holding a bachelor's degree in Game Art & Design from The Art Institutes.

Location

Portland, United States

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Liquid Development

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.


Headquarters

United States

Employees

51-200

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