Liquid Development
Max Cederroth is an experienced 3D Environment Artist currently working at Liquid Development since October 2022. Previously, Max served as a 3D Artist at Candescent Games, Inc. from March 2019 to April 2022, and as a 3D Game Artist and CG Generalist at Section Studios from January 2012 to October 2018. Early career included freelance art and 3D work for various production companies from January 2009 to March 2013, as well as a brief stint as a Compositor at 3 LITTLE PIX studios in early 2010. Max's educational background features a Masters in Compositing and Animation from Institut des Arts de Diffusion (2006-2009), CG Environments & Previs and 3D Graphics courses at Gnomon (2011-2012), and attendance at Concept Design Academy from 2011 to 2013.
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Liquid Development
At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.