Richard Wilson

Character/environment Artist at Liquid Development

Richard Wilson is a skilled Character and Environment Artist with extensive experience in the gaming and animation industries. Currently at Liquid Development since April 2010, Richard focuses on modeling, sculpting, and texturing characters, props, weapons, and environments. Previously, Richard held positions as a Modeling Intern at Whynaut Animation Studios LLC and worked as a Character Artist for the Unreal 3 Tread Mod Team, where responsibilities included creating ingame assets. Additionally, Richard contributed as a Character Concept Artist for the Unreal 3 Tread Mod Preproduction Team. Richard holds a Bachelor of Science degree in Game Art from The Art Institutes, completed in 2010.

Location

Portland, United States

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Liquid Development

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.


Headquarters

United States

Employees

51-200

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