Sean Parkin

Technical Artist at Liquid Development

Sean Parkin is a skilled Technical Artist with extensive experience in the visual arts sector. Currently employed at Liquid Development since March 2020, Sean focuses on bridging the gap between developers and artists while developing programs and scripts to enhance productivity and reduce costs. Prior to this role, Sean served as a Technical Artist at PixelPool from April 2012 to March 2020, where the responsibilities included modeling, texturing, shader creation, lighting, rendering, and post-production for high-end visualizations. Sean also held the position of 3D Production Artist, collaborating with clients to deliver exceptional visualizations. Sean holds a Bachelor’s degree in 3D Arts from The Art Institutes, completed between 2008 and 2012.

Location

Vancouver, United States

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Liquid Development

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.


Headquarters

United States

Employees

51-200

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