Shane Stinnett

Lead VFX Artist at Liquid Development

Shane Stinnett is a skilled visual effects artist currently serving as the Lead VFX Artist at Liquid Development since May 2022, with previous experience as a Visual Effects Artist. Prior to this role, Shane held an internship as an AV/Producer Intern at Baboon Animation from November 2020 to January 2021, where responsibilities included managing writers' schedules, coordinating client communications, and overseeing various production activities. Shane earned an Associate of Arts and Sciences degree in Interactive Simulation & Game Technology from Dallas College between 2018 and 2020.

Location

Portland, United States

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Liquid Development

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.


Headquarters

United States

Employees

51-200

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