meQuilibrium
Emily Treat Czar is an experienced design strategist with a strong background in product design and usability. Currently serving as VP Design Strategy at meQuilibrium since September 2022, Emily previously held leadership roles at Carnegie Learning and Mad*Pow, where contributions included oversight of design and user experience. As VP of Production Services at Games for Change, Emily successfully managed multidisciplinary teams for social impact game initiatives, collaborating with notable partners such as the World Bank and the United Nations. Emily's earlier positions include Senior Games Producer at Kaplan and Producer at LeapFrog, among others, complemented by a foundation in education with multiple degrees from Carnegie Mellon University in Entertainment Technology, Fine Arts, and Cultural History. Additionally, Emily founded Creative Technology Nights for Girls, promoting technology exploration among young females in partnership with Carnegie Mellon University.
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meQuilibrium
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The meQuilibrium system builds resilience within individuals, teams, and entire organizations, providing critical tools and insights that create a readiness for change and a strengthened workforce response. Resilience training for employers, health plans, and individuals to improve outcomes in stress management, productivity, health, and wellbeing. The only clinically-validated solution that addresses burnout, stress, purpose, performance, and wellbeing holistically to create complete resilience for individuals and entire organizations.