MetaGravity
Ryan Ash is an experienced developer with a diverse background in game and web development. Currently serving as an Unreal Developer at MetaGravity and a Game Developer with Deep Space Consulting, Ryan also engages in freelance web development since 2007. Previous positions include Lead Game Developer at Strikerz Inc., where responsibilities encompassed game design and Unity front-end development, and Game Developer at Nuday Games, focused on product support. Prior roles included QA Engineer at Wargaming.net, ensuring quality on Global Map projects, and web development at G-angle, specializing in app and website development as well as Flash mobile game development.
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MetaGravity
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MetaGravity is building the distributed compute infrastructure for metaverse gaming and virtual world simulations. We offer game developers (1) arbitrary scale (2) transformational cloud cost efficiences and (3) cloud-agnostic / game-engine agnostic ease of use.