Daniel Markos

Game Designer at Offworld

Daniel Markos has experience as a Game Designer and Quality Assurance Analyst at Offworld Industries, previously worked as a Development Support for FIFA 20 at Keywords Studios. Apart from professional roles, Daniel has worked on their own project "The Deep Black", taught Level Design at Vancouver Film School, and contributed to unique combat mechanics in the game "Blood And Steel". Before transitioning to the gaming industry, Daniel served as a Captain at Aquabus Ferries Ltd. Daniel holds a diploma in Game Design from Vancouver Film School.

Location

New Westminster, Canada

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Offworld

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Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2020, OWI has nearly 80 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in UE4. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!


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51-200

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