Offworld
Joshua Mitchell is an experienced design professional with a comprehensive background in the gaming industry. Currently serving as Head of Design at Offworld Industries since May 2022, Joshua previously held multiple roles at Hothead Games from June 2007 to April 2022, including Design Director, Lead Game Designer, and Senior Game Designer, where responsibilities spanned mobile idle game design, project management, and team leadership. Earlier experience includes positions at Radical Entertainment, where Joshua contributed to titles such as "Crash of the Titans" and "The Simpsons: Hit & Run," and a brief tenure in quality assurance at Electronic Arts Canada. Educational qualifications include a Master's degree in Electronic Game Arts and Design from CDIS and a B.A. in Psychology from the University of Victoria.
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Offworld
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Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2020, OWI has nearly 80 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in UE4. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!