Outpost VFX
Robin Lamontagne is a seasoned visual effects professional with extensive experience in the industry. Currently serving as Visual Effects Supervisor at Outpost VFX since October 2022, Robin previously held the position of CG Supervisor at Rodeo FX from November 2019 to October 2022. Prior roles include Associate CG Supervisor and Assets Lead at Method Studios, as well as 3D Generalist at Atomic Fiction, where notable projects included "Blade Runner 2049," "Stranger Things," and "Pacific Rim: Uprising." Early career experience also includes working as a VFX Editor on projects such as "Deadpool." Robin's design expertise was further developed as a 3D Technician/Project Designer at Vortex Aquatic Structures International from August 2013 to May 2015. Educational background includes studies at Institut Desgraff from 2011 to 2012.
This person is not in any teams
This person is not in any offices
Outpost VFX
2 followers
Outpost VFX create stunning visual effects for film and episodic productions. Headquartered in Bournemouth, UK, and with offices in Montréal, London, Los Angeles and Mumbai, Outpost VFX exists to bring vivid creative ideas to life by harnessing artistry, technology and innovation. Best known for creating striking environments, seamless digital makeup and photoreal creatures, we deliver all kinds of visual effects for all kinds of productions globally. Since 2013 we have passionately embraced new technologies and new techniques that have empowered us to work with global content creators like Netflix, Amazon, Universal, HBO and Apple on visually arresting productions. Recent marquee projects have included Foundation, The Man Who Fell to Earth and Wheel of Time. Devoted to expressing ideas and encouraging change, we have developed a culture that is pioneering in its approach, based on five core values that guide everything we do: People, Innovation, Support, Creativity and Balance. Continually pursuing creative excellence and pioneering new ways of working are core elements of what we do at Outpost VFX. The way we work shapes the work we make.