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Nadim DeGouveia-Akhtar

Principle UI / UX Designer at Payload Studios

Nadim DeGouveia-Akhtar has a comprehensive background in UI/UX design and has held various key roles in prominent game development companies. Nadim began their career as a UI Artist at Ideaworks Game Studio in 2009, where they worked until 2013. Nadim then joined NaturalMotion as a Lead UI Designer and played a significant role in the development of the game "Dawn of Titans." At NaturalMotion, Nadim led a team of talented individuals and provided guidance in navigating challenges. In 2019, they joined Payload Studios as the Principle UI/UX Designer, where they continue to contribute their expertise and skills.

Nadim DeGouveia-Akhtar completed a Bachelor of Science (BSc) degree in Industrial and Product Design from the University of Westminster. This educational achievement took place from 1996 to 1999.

Location

London, United Kingdom

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Payload Studios

Payload Studios is a British independent games studio, founded by Russ Clarke and Vincent Scheurer, to develop our flagship game, the sandbox construction and combat game, TerraTech. Payload Studios also run the Tentacle Zone stand at games conventions across the UK. The stand offers indie developers an affordable way to show their games with full support from our friendly team and all artwork and equipment provided. The Tentacle Zone has also expanded to include cohabiting workspace in our studio, we currently share space with 4 other talented indie studios. We also host events for the London games community including our diversity focused Game On series. Payload Studios recently announced that Tencent, a leading internet and technology company, has invested a minority stake in Payload. This investment will support the growth of the team and development of future titles with Payload’s signature community-driven model. The studio is based in Farringdon, London.


Employees

11-50

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