Rob Swinburn

Principal Technical Artist at Payload Studios

Rob Swinburn is an accomplished Principal Technical Artist at Payload Studios since August 2017, bringing extensive experience in the gaming industry. Previous roles include 3D/Technical Artist as a freelancer, Senior Technical Artist at Zoe Mode, and Senior Artist at Hooplo Media and Zoe Mode. Swinburn has also worked as a freelance artist for Attractive Games and served as Lead Artist at Headstrong. Early career experience includes Senior/Lead Artist positions at Razorback Developments, and Artist roles at Hotgen and Etchinghill Studios.

Location

London, United Kingdom

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Payload Studios

Payload Studios is a British independent games studio, founded by Russ Clarke and Vincent Scheurer, to develop our flagship game, the sandbox construction and combat game, TerraTech. Payload Studios also run the Tentacle Zone stand at games conventions across the UK. The stand offers indie developers an affordable way to show their games with full support from our friendly team and all artwork and equipment provided. The Tentacle Zone has also expanded to include cohabiting workspace in our studio, we currently share space with 4 other talented indie studios. We also host events for the London games community including our diversity focused Game On series. Payload Studios recently announced that Tencent, a leading internet and technology company, has invested a minority stake in Payload. This investment will support the growth of the team and development of future titles with Payload’s signature community-driven model. The studio is based in Farringdon, London.


Employees

11-50

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