Joshua Williams

VR Product Manager at Procter & Gamble

Joshua Williams is an experienced professional specializing in virtual and augmented reality product management, currently serving as a VR Product Manager at Procter & Gamble since March 2020. Significant contributions include leading the development of VR applications for product design and consumer research, implementing productivity improvements for 3D teams, and innovating cloud-based consumer testing platforms. Prior roles include Senior Technical Product Owner at ConstructConnect™, where a monthly release system resulted in a 30% ACV increase, and various positions at Procter & Gamble, including Senior Product Owner, where Joshua developed advanced visualization tools. Joshua's expertise spans user experience design, cross-team collaboration, and technical innovation across industries, with a Bachelor of Science in Digital Design from the University of Cincinnati.

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Cincinnati, United States

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Procter & Gamble

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The Procter & Gamble Company is focused on providing branded products of superior quality and value to improve the lives of the world's consumers, now and for generations to come. P&G was founded over 180 years ago as a soap and candle company. Today, they are the world’s largest consumer goods company and home to iconic, trusted brands, including Always®, Charmin®, Braun®, Fairy®, Febreze®, Gillette®, Head & Shoulders®, Oral B®, Pantene®, Pampers®, Tide®, and Vicks®. P&G has a focused portfolio of daily-use products  — many providing cleaning, health and hygiene benefits — in 10 categories where performance drives brand choice: Fabric Care, Home Care, Baby Care, Feminine Care, Family Care, Hair Care, Skin & Personal Care, Oral Care, Personal Health Care and Grooming. The Company was incorporated in Ohio in 1905, having first been established as a New Jersey corporation in 1890, and was built from a business founded in Cincinnati in 1837 by William Procter and James Gamble. Today, their products are sold in approximately 180 countries and territories, reaching 5 billion consumers worldwide through billion dollar brands.