Product Madness

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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-gu... Read more

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Employees

501-1,000

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Org chart

Garsin C.
Director - Commercial Finance
Varun Mathure
Vice President - Marketing, Customer Experience And Art
Matthieu Labbat (Matt)
SVP Games, Head Of Product Madness
Lewis Tucker
Director Of Central Operational Platforms And Services
Anneke Loubser
Senior Director, P&c Business Partner
Tamara Li
Director Of Data Science
Haim Tutelman
New Games Product Director
Michael Sjöberg
Vice President Of Technology & Analytics
Matthew Hewson
Director Of IT Operations
Georgy Padalko
Technical Director
Karl H.
Senior Technical Director
Philip Georgiev
Full Stack Engineer
Iqbal Hossain
Director Of Financial Reporting And BI
Jesus Bosch Ayguade Gamescom
General Manager (spain)
Leanne Gilbert
Operations Manager
Martyn S.
Senior Director Employee Experience People Operations
Amy Sheppard
Senior Finance Manager
Frédérick Loranger
Senior Manager, R&d
Andrii Berestovskyi
Principal Unity Developer