Q-CTRL
Ryan Dougherty is a skilled software engineer with extensive experience in quantum engineering and game development. Currently serving as a Fire Opal Software Engineer at Q-CTRL since January 2024, Ryan previously held positions at The Aerospace Corporation and Cold Iron Studios, where contributions included developing core gameplay systems using Unreal Engine and upgrading game engines for stability and release. Notable achievements at Grace Foundry encompass creating a dynamic resource loader and integrating Steam friend invites. Ryan's background also features multiple internships at The Aerospace Corporation, focusing on software engineering and virtual reality simulations, as well as academic roles at the University of Utah. Academic credentials include a Master of Science in Quantum Science and Technology from UCLA and a Bachelor's Degree in Computer Science from the University of Utah.
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Q-CTRL
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Q-CTRL delivers transformational real-world outcomes from quantum technology. They enable researchers, developers, and engineers to build stable, reliable quantum computers and quantum sensors, without suffering from the noise and hardware error that has held back the field for so long. Learn more below.