Connor Reynolds

Senior Material Artist at Raven Software

Connor Reynolds is a highly skilled Senior Material Artist currently employed at Raven Software since December 2022, contributing to major titles such as Black Ops 6 and Warzone by creating and ensuring the quality of materials through both procedural and photogrammetry-based techniques. Prior to this, Connor held senior and environment artist roles at iRacing.com and Turn 10 Studios, where responsibilities included improving workflows, collaborating on visual targets, and leading surface art efforts. Experience also includes positions at Codemasters, Procision Games as the founder, and various roles in the virtual reality space. Connor's educational background includes a Bachelor's Degree in Interactive and Game Development from Savannah College of Art and Design.

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Raven Software

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Raven Software is the developer of numerous award-winning games, including significant contributions to the blockbuster Call of Duty series. Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.


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201-500

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