Brooke Maggs

Principle Narrative Designer at Remedy Entertainment

Brooke Maggs is a seasoned narrative designer with extensive experience in the gaming industry, currently serving as the Principal Narrative Designer at Remedy Entertainment Plc, where leadership is provided on the Max Payne Remake and contributions are made to multiplayer projects Vanguard and Condor. Throughout a freelance career since August 2016, Brooke has offered consulting services and narrative feedback while crafting compelling stories. Additional roles include game writing unit development at Deakin University, narrative design at Hipster Whale and Paperhouse, and significant contributions at The Voxel Agents for games like The Gardens Between. Brooke also has lectured at Swinburne University of Technology, focusing on games studies and communication. Academic qualifications include a Diploma of Professional Writing and Editing from RMIT University and a Bachelor of Arts (Honours) from Deakin University.

Location

Helsinki, Finland

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Remedy Entertainment

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Remedy Entertainment Oyj is a Finland-based game developer. The Company creates cinematic story-driven action console and computer games, which are published by partners, such as Microsoft, Rockstar Games and Smile Gate. The Company's titles include Death Rally, Max Payne, Max Payne 2: The Fall of Max Payne, Alan Wake, Alan Wake's American Nightmare and Quantum Break, among others.


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Headquarters

Espoo, Finland

Employees

201-500

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