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Jesse Scaramuzzino

Software Engineer at Render Networks

Jesse Scaramuzzino has experience as a Software Engineer at Render Networks and Mutiny. Prior to this, worked as a Mechanical Engineer at Hit IQ. Jesse also has experience as a Mechatronics Engineer at MUR Motorsports. Jesse holds a Master's degree in Mechatronics, Robotics, and Automation Engineering from the University of Melbourne, following a Bachelor's degree in Electrical Systems. Responsibilities include software design, Git versioning, software testing, and building testing machines.

Location

Barwite, Australia

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Render Networks

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An entirely new approach to fiber deployment. Utilizing innovative GIS, mobile and automation technology, Render’s platform and data management enable network operators, engineers and builders to deliver quality networks without the need for manual, paper-based construction packs. Real-time, geospatial data provides increased control and visibility, resulting in significant resource productivity across the delivery lifecycle. + Seamless transition from network design to work Our unique Blueprinting process takes a complex network design - in any format - and converts it directly into thousands of construction tasks, visible on a familiar map-based interface, and sequenced to optimize deployment time and cost. + Workflow digitisation, automation and optimisation With end-to-end digital data capture, your project becomes completely paperless, providing all stakeholders with a single common platform - connected in the cloud - to predict, plan and optimize progress. + Unequalled control and visibility By streamlining data between the field and the office, all stakeholders have access to near real-time data to improve decisions and dynamically schedule work to the most efficient contractor.


Employees

11-50

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