Pablo Martínez López

Lead 3d Weapon Artist at Saber Interactive

Pablo Martínez López is a Principal 3D Weapon Artist at Saber Interactive, setting quality standards and guides for consistency. Prior to this role, Pablo worked as an Associate Hard Surface Artist at Splash Damage, focusing on creating realistic textures for vehicles and characters. At Saber Interactive, Pablo started as a Junior 3D Hard Surface Artist, working on weapons and props for AAA projects. Pablo's education includes a Video Game Design and Development Degree from UDIT University of Design, Innovation and Technology, as well as specialized training in Modelado Orgánico Avanzado at Lightbox Academy. Additionally, Pablo continues to enhance their skills at ArdeARTe.

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Madrid, Spain

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Saber Interactive

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Saber Interactive is a U.S.-based developer and publisher of video games. Consisting of over 20 studios and more than 2,500 employees worldwide, we are one of the key operative business units of Embracer Group. Creating and/or publishing games for all major platforms based on original and licensed IPs, Saber’s current and upcoming titles include Warhammer 40,000: Space Marine 2, World War Z, Evil Dead: The Game, SnowRunner and A Quiet Place. Founded in 2001, Saber is also known for two decades of development partnerships with AAA publishers, producing The Witcher 3: Wild Hunt for Nintendo Switch and next-gen consoles, Halo: The Master Chief Collection, Crysis Remastered, and many others.


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501-1,000

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