Brice Broaddus

Character Art Lead at SHRAPNEL

Brice Broaddus is a seasoned character artist with extensive experience in the video game industry, currently serving as Character Art Lead at Shrapnel since January 2022. Previous roles include Senior/Lead Character Artist at Supercolony, Inc., where Brice led character animation for Catopia Rush, and Lead Character Artist at IllFonic, contributing to notable titles such as Friday the 13th and Predator: Hunting Grounds. Brice's career spans various positions including Artistic Director at LavaGator, Art Director at Zombie Studios, and Lead Character Artist at Heavy Iron Studios, showcasing a diverse skill set in character development, modeling, rigging, animation, and concept art across multiple projects.

Location

Seattle, United States

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SHRAPNEL

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Shrapnel is an AAA Extraction FPS powered by next-gen community-driven tools, built on the blockchain to offer true ownership.


Employees

11-50

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