Shreyansh Kothari

Senior Gameplay Engineer at Sledgehammer Games

Shreyansh Kothari has a strong background in gameplay engineering. Shreyansh began their career at Sledgehammer Games in 2017, where they worked on various titles in the Call of Duty franchise, including Call of Duty: 2020 (Unannounced Title), Call of Duty: Modern Warfare, Call of Duty: Black Ops 4, and Call of Duty: WWII. Shreyansh'sresponsibilities included implementing UI designs, creating modular notification widgets, and working on weapon systems and create-a-class functionality.

Prior to their time at Sledgehammer Games, Shreyansh gained experience as an intern at Esri in 2014, where they worked on implementing various features for ESRI's ArcGIS suite of products, including the Contour, Hillshade, and Enhance Parameter Calculation tools in ArcMap 10.3.

In 2013, Shreyansh also interned at Emerson, although no specific details of their role were provided.

Shreyansh Kothari obtained their Bachelor's degree in Computer Science from Birla Institute Of Technology and Science, Pilani Dubai, where they studied from 2011 to 2015. Shreyansh then pursued a Master's degree in Computer Science, Game Development from the University of Southern California from 2015 to 2017.

Location

San Mateo, United States

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Sledgehammer Games

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With teams located in the San Francisco Bay Area, Melbourne, Australia and remotely across the globe, Sledgehammer Games is the team behind Call of Duty®: Advanced Warfare and Call of Duty®: WWII.


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201-500

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