Sloclap
Loris Bertaux is a skilled gameplay programmer with extensive experience in the video game industry. Currently employed at Sloclap since August 2022, Loris has contributed to the SIFU game updates, focusing on game systems, AI navigation, performance profiling, and optimization. Previously at Kylotonn - KT Racing (August 2021 - August 2022), Loris worked on WRC Generations and WRC10, gaining familiarity with both PlayStation and Xbox console environments. Loris's earlier experience includes positions at Darewise Entertainment, B.Black Studio, CCI Grand Hainaut, and Oeil Pour Oeil, where responsibilities ranged from gameplay programming and tool development using Unreal Engine 4 to research and development in virtual reality and web backend implementations. Loris holds a Master’s degree in Management and Game Programming from Rubika, along with other relevant degrees in computer science.
Sloclap
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Sloclap is an independent video game studio founded in 2015 in Paris. We are currently around 60 employees working on content updates for our last game, Sifu, along with another, unannounced project. Our first game, Absolver, published by Devolver Digital, was released on PlayStation & PC in August 2017 then on Xbox in January 2019. Absolver is an online action game that allows its players to compete in an open world using combinations of techniques inspired by different martial arts styles. Absolver has sold over 300,000 copies to date, and millions of players have tried it through the PS+ Game of the Month and Xbox Game Pass programs. We developed and published our second project, Sifu, released in February 2022, in partnership with PlayStation and Epic Games. This third-person action game, featuring intense hand-to-hand combat, puts you in the role of a disciple of a kung fu school seeking revenge against the killers of his family. Sifu sold more than 1 million copies within a month of its release, and more content updates are planned for the coming years. As a team, we enjoy taking on challenging projects, with the objective of crafting new and original experiences with each game we create. Our projects are third person action games for PCs & consoles which share our studio’s DNA - deep and challenging gameplay systems, a stylized art direction, and hand-crafted animations. Our team's passion for martial arts has strongly influenced our first two projects, but we are curious and interested by different genres and gameplay experiences.