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Daniel Fahlström

Programmer at Stunlock Studios

Daniel Fahlström began their work experience in 2012 with a summer internship as a Programmer at Stunlock Studios. During this internship, they were assigned to develop a new tutorial for the game Bloodline Champions using the tools developed by the company in XNA. The tutorial was successfully released at the end of the internship and is still available in the game today. Daniel then continued their work with Stunlock Studios in 2013, where they held the position of Programmer. No specific end date is provided for their role at the company.

Daniel Fahlström began their education in 2007 when they enrolled at John Bauer to study Information Technology. Daniel pursued this field of study until 2011. In 2012, Daniel attended the University of Skövde where they focused on Computer Games and Programming Skills. Daniel completed their studies at the University in 2013.

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Stunlock Studios

Located in the quiet snow-covered streets of Skövde, Sweden. Founded in 2010 by a group of enthusiastic gamedev students, joined together in their mutual worship of competitive gaming. Dreaming loud and together building one of Scandinavia's finest game studio to date.There are twenty-five developers in our highly efficient team, eachgifted with their own unique skill-set. We have a great sense of togetherness and the majority of our team has been with us from the beginning.At Stunlock Studios we value passion, diversity and loyalty. There are ongoing discoveries in every corner and we're eager to hear about them. Open communication is important to us. Your opinion truly matters. Since we spend most of our days behind the desk, we schedule a weekly workout session together. We stay fit, to stay sharp!Their playfully decorated office is the ideal room for creative fireworks. The perfect place for both starting a career in the game industry as for showcasing your experience.