Sumo Group
Emily Large has a diverse and extensive work experience spanning different roles and industries. In 2008, they began their career at PwC, where they worked as an Assurance Senior Associate until 2013. Emily then transitioned to the role of Transaction Services Senior Associate before leaving the company. In 2013, Emily joined Wilko, where they held various positions, starting as an Operational Accountant before becoming the Internal Audit and Risk Manager and later the Commercial Accountant. Emily'smost recent position was with Sumo Group, where they worked as the Group Financial Controller from 2019 until 2022, and currently serves as the Group Finance Director.
Emily Large studied at The University of Sheffield from 2005-2008, where they earned their LLB Law degree.
Sumo Group
We are Sumo Group, one of the UK’s largest providers of end-to-end creative development and co-development services to the video games and entertainment industries. Sumo Group floated on the AIM in December 2017 and was acquired by Tencent in January 2022 is made up of three operating businesses – Sumo Digital, Auroch Digital and Secret Mode – employing over 1400 talented people across 19 studios in the UK, Poland, Canada and India. Sumo Digital, established in 2003, is one of the UK’s largest independent developers of AAA video games, offering turnkey and co-development solutions to some of the world’s leading publishers, including Sony, Microsoft, SEGA and 2K. It is also home to the Sumo Digital Academy initiative, a talent development programme bringing skilled graduates into the games industry. Sumo Digital is made up of 16 game development studios across the UK, India and Poland. Secret Mode is a video games publisher, focused on delivering fresh and new gaming experiences to players and building expansive and fulfilling communities around those games. It publishes titles developed within Sumo Group and also by independent developers. Auroch Digital is a Bristol-based videogame developer and publisher with a focus on original IP creation. All three companies have deep relationships with some of the world’s largest video game publishers, developers, platform manufacturers, and entertainment brands, including Microsoft, Sony, SEGA, Apple, Warner Bros., and Marvel.