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Paul Pepera

Co-Founder/Artist at System Era Softworks

Paul Pepera is a seasoned artist and co-founder of System Era Softworks, with extensive experience in the gaming industry. Since February 2014, Paul has played a pivotal role at System Era Softworks. Previous positions include artist at Oculus VR from July 2014 to September 2015, and artist at Valve Corporation from March 2013 to May 2014, where contributions were made to Team Fortress 2 and an unannounced project. As lead mission artist at 343 Industries/Microsoft Game Studios from October 2009 to March 2013, Paul worked on Halo 4 for Xbox 360. Additionally, Paul’s experience includes serving as an environment artist at id Software for DOOM 4 in 2009 and as a 3D artist at TimeGate Studios for Section 8 across multiple platforms from 2007 to 2008.

Location

Redmond, United States

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System Era Softworks

Independent game developer based in Seattle, Washington currently working on ASTRONEER. ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.


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1-10

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