Tactile Games
Philip Roitmann is a Senior Software Engineer at Tactile Games since January 2021, bringing extensive experience from previous roles as a Senior Software Engineer and Software Engineer at Wooga from May 2015 to 2020, as well as a Creative Developer at Scholz & Volkmer from February 2009 to January 2014. Philip Roitmann holds a BA in Philosophy and Computer Science from Københavns Universitet, where education spanned from 1995 to 2005. Additional education includes time at the School of Visual Arts Copenhagen and an educational foundation at Bagsværd Kostskole & Gymnasium DK, where A-levels in Math and Physics were achieved. Early education was completed at St.Bedes School Brighton UK and the Ecole Européenne de Bruxelles.
Tactile Games
It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in big part thanks to the success of a little game called Lily’s Garden. Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games. With more than 300 talented individuals, we are a mix of over 45 nationalities and 42% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open and grow in their own way. We pride ourselves in cultivating a studio environment that stays away from crunch, that fosters your skills no matter what your discipline is, and one that gives you a place to be creative alongside other passionate and invested storytellers. Come grow with us! 🌱