The AbleGamers Charity
Rami Ismail is a seasoned Games Industry Studio & Project Advisor, with over 15 years of experience and numerous credits on independent titles. Currently, Rami is a member of the Board of Directors for the International Game Developers Association, focusing on supporting industry communities globally. As the first Government Relations board member of the Dutch Games Association, Rami fosters connections between the association and the Dutch government to enhance game development opportunities. Additionally, Rami serves as Executive Director of gamedev.world, Managing Director of globalgames.fund, and Head of Games at JapanCool. Rami is also an Advisory Board Member for The AbleGamers Charity and co-founded Vlambeer, a notable indie game design company. Rami holds a Bachelor of Arts & Technology degree in Game Design & Development from HKU.
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The AbleGamers Charity
Since 2004, the AbleGamers Charity (AKA The AbleGamers Foundation) has served more than 56 million members of the disabled community by advocating greater access to digital media. Today, the AbleGamers Foundation is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal that all people, regardless of their disability, can use gaming as a tool for an enriched social experiences with friends, family, and the world at large. The AbleGamers Foundation serves all people with disabilities and their caregivers, regardless of race, age, gender, sexual-orientation, nationality or religion. OUR MISSION The AbleGamers Charity serves anyone in need through direct person-to-person services, assistive technology grants, community support, and access to data. We help people afford expensive technology, which allows them the ability to participate in gaming experiences that improve their overall quality of life. Additionally, we provide the largest database of mainstream videogame titles, complete with reviews focused exclusively on the accessibility of a given title. Finally, we raise awareness by showing disabled veterans returning from war that video gaming can allow then reconnect with friends, and participate in an activity that they enjoyed before their injury.