Neil Davidson

Lead Software Engineer at The Multiplayer Group

Neil Davidson is an experienced software engineer with a robust background in game development, currently serving as the Lead Software Engineer at The Multiplayer Group (MPG) since February 2019. Prior to this role, Neil held lead software engineering positions at Blazing Griffin and VEEMEE, where notable projects included the 3D virtual character creator app and various multiplayer games. Neil's earlier experience includes significant contributions to titles such as "Bloody Good Time," "The Ship," and the game "Caesars Palace 2000." Neil began the career at Inner Workings and has a BSc (Hons) in Computing Science from the University of Glasgow.

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Edinburgh, United Kingdom

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The Multiplayer Group

The Multiplayer Group's rock-solid team is a passionate bunch, empowered to make incredible games alongside some of the largest games studios. They had the lightbulb moment that building a company solely on multiplayer wasn’t as ridiculous an idea as they’d first assumed. Thy allowing us to supercharge their ambitions whilst still remainingtechnology agnostic and laser. They provide multi-disciplinary teams of producers, artists, designers, QA and engineers, who will take full responsibility for content delivery, and deliver complete game projects from start to finish.