Toys For Bob
Daniel Ikeda is a seasoned Senior Technical Artist at Toys For Bob, with experience since November 2007 in optimizing frame rates, platform performance, and material generation. Daniel's career includes significant contributions as a Senior Artist on notable titles such as the Spyro Trilogy and Crash 4, where responsibilities encompassed overseeing prop art, providing level support, and optimizing performance for various consoles. Previously, Daniel was a Full Time 3D Artist at Black Point Studios, contributing to four game projects, and also served as a Contract Artist, working on titles like "Stranglehold" and "WWE SmackDown vs." Additionally, Daniel has experience as a freelance artist and a blogger for KQED's Joystick, sharing insights on the gaming industry. Daniel holds a BFA in Game Art from the Academy of Art University and prior studied BioMedical Engineering at Columbia University.
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Toys For Bob
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Toys for Bob is a collaborative team of stellar individuals that have inspired love, joy, and laughter through epic AAA entertainment for more than 30 years. Our passion for developing award-winning games with diverse genres includes the Crash Bandicoot®, Call of Duty®, Overwatch®, Spyro®, Skylanders®, and Tony Hawk® franchises. We are constantly evolving and support our growing employees to be as innovative as they can be. Toys for Bob’s experienced developers are looking for creative individuals ready to take on exciting and new projects. If you love games, we'd love for you to be part of our growing team. Our studio is open to remote work! Join us!