Toys For Bob
James Stoddard is an experienced Front End Engineer at Toys For Bob since January 2012, previously serving as a Software Engineer at Backbone Entertainment where contributions included gameplay programming for "Zombie Apocalypse: Never Die Alone." Professional experience also encompasses roles as a self-employed contractor, programming in Objective-C for the iPhone app "Goldwalker," and completing server-side programming for an iPhone app at Flying Wisdom Studios. A background in programming spans multiple companies, including Virtual Space Entertainment, Inc., and Totally Games, where projects included scripting for MMO games and leading programming efforts for titles like "Dora Saves the Mermaids." Earlier career milestones include positions at Stormfront Studios, Fluent Entertainment, and Mindscape, focusing on gaming programming and system architecture. James Stoddard holds a B.S. in Applied Mathematics with an emphasis in Computer Science from San Diego State University, earned between 1987 and 1990.
Toys For Bob
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Toys for Bob is a collaborative team of stellar individuals that have inspired love, joy, and laughter through epic AAA entertainment for more than 30 years. Our passion for developing award-winning games with diverse genres includes the Crash Bandicoot®, Call of Duty®, Overwatch®, Spyro®, Skylanders®, and Tony Hawk® franchises. We are constantly evolving and support our growing employees to be as innovative as they can be. Toys for Bob’s experienced developers are looking for creative individuals ready to take on exciting and new projects. If you love games, we'd love for you to be part of our growing team. Our studio is open to remote work! Join us!