Toys For Bob
Stephen Hatcher is an accomplished software engineer with extensive experience in the gaming industry. Currently employed at Toys For Bob since July 2015, Stephen specializes in C++ for multi-platform console game development, focusing on new gameplay mechanics and scripting language interfaces. Previous roles include serving as a Senior Software Engineer at SuperSaga Studios, Inc., where responsibility extended to all aspects of ongoing development for the Heroes & Havoc title, and as a Client Engineer at Electrified Games, where Stephen managed UI and client development for Kaijudo Online. Additional experience encompasses programming at Totally Games and mentoring roles at AGEIA Technologies, Inc., along with valuable contributions to Delta Tao Software and KLA Tencor. Educational qualifications include a Digital Games Certificate from The Guildhall at SMU and a B.A. in Biochemistry from Brandeis University.
Toys For Bob
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Toys for Bob is a collaborative team of stellar individuals that have inspired love, joy, and laughter through epic AAA entertainment for more than 30 years. Our passion for developing award-winning games with diverse genres includes the Crash Bandicoot®, Call of Duty®, Overwatch®, Spyro®, Skylanders®, and Tony Hawk® franchises. We are constantly evolving and support our growing employees to be as innovative as they can be. Toys for Bob’s experienced developers are looking for creative individuals ready to take on exciting and new projects. If you love games, we'd love for you to be part of our growing team. Our studio is open to remote work! Join us!