Treyarch
Sully Zack has a diverse work experience in the game design industry. Starting in 2017, Sully worked as the Creative Director, Lead Designer, and Writer for a tabletop game called "Adrift: Lost at Sea," where they successfully raised funds through Kickstarter and led a team in developing the game. From 2018 to 2019, Sully worked as a Designer at Plasticity, crafting puzzles and collaborating with a larger team. In 2019, Sully became a Game Designer for "Beasts of Maravilla Island," focusing on level and system design for a wildlife photography/adventure game. In 2020, Sully had multiple roles, including Narrative Designer for Detour Bus, Mission Design Contractor at FoxNext, and Lead Game Designer / Level Designer at Rat Palette Interactive. In 2021, Sully joined The Odd Gentlemen as a Game Designer and Scripter. Currently, Sully is working at Treyarch as an Associate Game Designer II - Zombies.
Sully Zack attended the University of Southern California from 2017 to 2021. During this time, Sully pursued a Bachelor of Arts degree in Game and Interactive Media Design.
Treyarch
Treyarch is an award-winning video game studio, driven by the desire to create epic gameplay experiences that are enjoyed by as many video game fans as possible.