Ubisoft Singapore
Aw Ming Xuan is a Junior Game Designer at Ubisoft Singapore since January 2021, with prior experience as a Game Designer at gumi Asia Pte Ltd from April 2019 to April 2020, where responsibilities included planning and designing game data for global audiences and creating tools to enhance workflow. Earlier in career, Aw Ming Xuan interned at Serious Games International, developing art assets for educational games. Educational qualifications include a Bachelor of Arts in Game and Interactive Media Design from DigiPen Institute of Technology (2016-2020) and a Diploma in Games Design and Development from Singapore Polytechnic (2011-2014).
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk