Ubisoft Singapore
Barry Lim is a Senior Technical Animator at Ubisoft Singapore, where Barry handles the Animated Sails pipeline for ships on skulls & bones. Previously, Barry worked as a CG/VFX Supervisor at Omens Studios, 10 Dimensions Studios, and Digital Domain China, where Barry developed and managed departments, implemented industry workflows, and provided creative solutions. Barry also has experience as an Animation Director at Black Dragon Entertainment, Lead Animator at CGCG Xiamen, and as a Lecturer at various institutions. Barry's expertise includes managing teams, pipeline development, animation, rigging, and providing strategic direction for VFX and Animation production.
Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk