Ubisoft Singapore
Bryan Teo is a skilled UI Programmer at Ubisoft Singapore since September 2019, with extensive experience as Co-Founder, Audio Director, and Unity Gameplay Programmer at GattaiGames since 2014, where significant gameplay elements and optimization tools were developed. Previously, Bryan served as Technical Director at Personae Studios L.L.P from 2008 to 2009, overseeing project development for iOS and maintaining coding standards. Educational qualifications include a Bachelor of Science in Computer Science in Real-Time Interactive Simulation from Digipen Institute of Technology Singapore (2011-2014) and a Diploma in Digital Entertainment Technology from Nanyang Polytechnic (2006-2009).
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk