Ernest Chuang

Lead Game Designer at Ubisoft Singapore

Ernest Chuang is a game designer with experience working at Ubisoft Singapore, BANDAI NAMCO Studios Singapore Pte Ltd, and Singapore Armed Forces. Ernest specializes in game design, specifically in multiplayer systems and AI. With a degree in Bachelor of Arts (B.A.) in Game Design from DigiPen Institute of Technology, Ernest is skilled in developing tools for data management, balancing game systems, and creating engaging combat experiences for players. Ernest has a strong background in systems design and balancing solutions, with a focus on collaboration, automation, and problem-solving in their work.

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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