Ubisoft Singapore
Matthew Tang has a diverse and extensive work experience in the gaming industry. Matthew started at Ubisoft in 2006 as a Brand Manager and later served as a Group Brand Manager. In these roles, they were responsible for the overall marketing plans and executions of the Ubisoft product portfolio in Australia and New Zealand. Matthew also managed a team of brand managers and CRM managers.
Tang then transitioned to the role of Brand Marketing Manager, where they continued to oversee the marketing strategies for the entire Ubisoft product portfolio in the same region.
Matthew later took on the position of Regional Online Group Manager - APAC, where they led teams responsible for the deployment of online and digital products in Australia, New Zealand, and the broader Asia Pacific region.
Before their current role as Product Director at Ubisoft Singapore, Tang held the positions of Digital Sales & Marketing Manager and Group Marketing Manager, where they played a crucial role in driving the growth of Ubisoft's local e-commerce footprint and leading the local marketing team in Australia.
Throughout their career, Tang has demonstrated expertise in brand management, strategic planning, and team leadership in the gaming industry.
Matthew Tang completed their education at multiple institutions. Matthew attended Turramurra High School from 1982 to 1987, where they did not pursue a specific degree or field of study. Following this, they enrolled at Macquarie University from 1989 to 1992, earning a Bachelor of Arts (B.A.) degree in Mass Communication/Media Studies. Later, they pursued a Graduate Certificate in Arts with a focus on Media Education at the University of New South Wales, which they completed in 2001.
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk