Tan Yun Yang

Intermediate Level Artist at Ubisoft Singapore

Tan Yun Yang is an Intermediate Level Artist at Ubisoft Singapore, with a career spanning from January 2021 to the present, previously serving as a Junior Level Artist and Level Artist Intern. Prior experience includes a role as a Teaching Assistant for the traditional animation module at DigiPen Institute of Technology Singapore in late 2018, providing critique and guidance to students on 2D animation fundamentals. Also, Tan Yun Yang engaged in a teaching internship with the Ministry of Education, Singapore, where responsibilities evolved from observation to conducting complete lessons. Educational qualifications include a Specialist Diploma in Visual Effects with a focus on Procedural Art in Houdini from Nanyang Polytechnic, and a Bachelor of Fine Arts in Digital Arts from DigiPen Institute of Technology, attained between 2017 and 2021.

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Singapore, Singapore

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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