Vincent Nadeau

Technical Director Level Design at Ubisoft Singapore

Vincent Nadeau has a strong background in the video game industry, primarily working for Ubisoft. Vincent started their career as a Tool Support Specialist in Ubisoft Montreal in 2005 and stayed in this role until 2012. Vincent then moved to Ubisoft Montréal and became an Assistant Technical Director for Design until 2016. Currently, they hold the position of Technical Director Level Design in Ubisoft Singapore. Vincent Nadeau has a wealth of experience in various technical and design roles within the video game industry.

Vincent Nadeau attended College Maisonneuve from 1998 to 2001. No information about their degree or field of study was provided.

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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